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Blender to pepakura
Blender to pepakura










You can also have red lines due to bad edge flow. Hit A to select all, then hit W and choose remove doubles. To solve this just simply select your model go to edit view by hitting tab. If you still have red lines in pep it means you have double vertices. If there still are some faces that are see hrough just select the face and do the flip normal again. If your model now is somewhat transparent hit W wile all the verts are still selected. To solve this, tab to switch to edit view. (pic from Horgh) This means not all the faces of the 3d model are in the same direction. If your model looks like it has open edges (red lines) in pepakura like this. This file extension is the most usable with every software there is. But i suggest if you have the chance to export to. All these programs have diffrent options of exporting. Once your model is created you will need to export the 3d data. Thats wy you should bolean join in the end and not during the modeling itself. But that is ok aslong as you dont edit it aftyerwards. You mostly will get traingles after you bolean joined objects SO dont freak out. This is better for rendering and the overall look. Try not to get to many traingles when modeling. There are also diffrent modifiers to mirror, bevel, smooth,… Well the rest is just extruding and adding just vertices. (note: you wont have this in less up to date programs) or you can join them together with something called bolean join.

blender to pepakura

You can model it all at once for the more advanced users. So you dont want difrent objects crossing eachother. The basic idea is to create a solid mesh. You will have to scale them to the same size and use lines to match it up like this If you can get top and down its even better. This contains a mainly frontal view, side view and back view.

blender to pepakura

Now when you start up your program ready to make an acurate 3d file you will need blueprints. (this is no joke, video tutorials are really helpfull)ģd modeling for pepakura (in blender but good for all programs) Sketchup (free but I dont really advise it, bug good enough for weapons in pep) First you might want to pick a program that suits you the most.Īutodesk 3ds max (expensive) …&siteID=123112Īutodesk Maya (expensive) …&siteID=123112 So you want to get involved into 3d modeling? Here is the solution.












Blender to pepakura